Posts Tagged ‘SH3’
I have this morbid fear that this post will descend into outright porn. As bizarre as that may sound, it really is a genuine fear: Silent Hunter III is, dare I say it to the blank stranger that is the Intarweb, the only wargame to have ever got to me to the point of obsession – and we’re talking far beyond 12-hour-binges obsession.
Long story short: It’s (as the title suggests) the third in the Silent Hunter series, which started Back In The Day pitting US boats against the Japanese, then in the sequel it was U-Boats fighting it out in the ETO. SH3 went back to the U-Boat theme, this time with a graphics system that was far richer than the promo material was letting on (the tease), a new dynamic-campaign structure, and overhauled the interface and control systems so that suddenly you found yourself with, in hindsight, only a few more additions to what was there in SH2 but now so intuitive and fluid that it all seemed brand-new. The campaign starts with you selecting a starting-year and a Flotilla (all historically accurate to availability and base-of-ops), and you have at your disposal individual crew members to be boosted with trade qualifications and awards that increase their efficiency and use aboard your boat – which can be one of a few dozen variants through the war, from the dinky Type-IIs, the ubiquitous Type-VIIs and IXs, right up (if you’re lucky) to the Type-XXI, which is as much as a beast in-game as it could have been in reality. The man/machine ‘upgrading’ takes place via the accumulation and spending of ‘Renown’ – a straightforward points-system based on tonnage sunk and not getting shot at in turn, the points from which are then spent on more experienced crew and certain (factually accurate) torpedo types, through to U-Boat equipment and the boats themselves. It sounds a bit arcadey but in practice it does work out quite well; I like to see it as High Command seeing fit to entrust the Gucci gear to someone who knows what they’re doing – symbolised by a big wodge of Renown points – and not the clot who blew off his own rudder with an acoustic torpedo (that’s a true gaming story, and I’m certain he will read this…)
In SH2 (and I assume the original, as I haven’t played it) the main campaign was about three-dozen pre-set missions in a fairly action-packed storyline, cramming in as many historical actions as was possible. For instance, I remember the first mission was to prevent the flight of several Polish capital ships to safety in British anchourage, and later on you’d recreate Prien’s raid into Scapa Flow, take part in Operation Drumbeat, and so on. In SH3 you are given a grid-square to patrol, and that’s it – you have free rein to go as far and as full-on as fuel and torpedoes allow; actually patrolling the grid-square will net you some Renown, but you lose nothing by buggering off on your own little adventure if you know a good convoy-route to prey upon. And convoys are all accurately charted, so by setting off into the Barents in ’42-’43 you can actually find yourself in a true-to-life – and entirely unscripted by the game – assault upon the Arctic Convoys, or your own Scapa Flow raid… or Loch Ewe, or Gibraltar, or New York…
So, it’s a game of seemingly endless inadvertant set-pieces to fall into: I’ve been chased almost Benny Hill-style around the Solent by destroyers; have mauled a convoy in a surface attack and then evaded its escort by crash-diving right under the stricken hull of a sinking tanker, popping up on the other side to slam a salvo into another brace of ships; have duelled with MTBs in the Thames Estuary while shore batteries threw heavy ordnance overhead – and, most astonishingly, have never got bored of the game. In addition, there are additional single-mission scenarios enabling the player to recreate famous set-pieces such as the actual Scapa Flow infiltration, change history and sink HMS Warspite in the Norway campaign, and re-enact the destruction of HMS Barham. There’s also a strong mod community (even after almost four years) that has provided countless additions from Das Boot-themed icons to full-on overhauls of graphics, physics and options.
I’d continue, but I feel that I’ve given enough meat for any naval-warfare enthusiasts with a PC to inquire further. Plus, I’ve worked myself up into a bit of a stir – I’m off to prowl the Azores.